Camera Perspective Simulator

Constant eye level on the upper third line

EN
DE
Full Frame Equiv. (FOV: )
Negative = tilted down
Instructions:
  1. Set desired focal length and subject height.
  2. Click 'Apply Solution' to match camera height and tilt, placing eyes on the upper third line.
  3. Now move the Distance slider. The eyes stick to the line.

Side View (Geometry)

Camera View (Viewfinder)

Meet Massive Mike.

Massive Mike has a problem. Although he looks cheerful looking into the camera here, he is actually stressed out by his perfectionism regarding camera setups. He is a conscientious fellow who meticulously watches his framing. As is proper, he wants his eyes roughly on the upper rule-of-thirds line (I'm not saying this is mandatory in every situation, but it's a solid standard for talking head videos, so let's stick with it).

However, he doesn't want to spend ages experimenting with his camera and tripod until he finally finds the suitable position for his focal length. No. Massive Mike doesn't have time for that. He spends too much time at the gym and thus has zero time left to deal with this nonsense. But don't worry, Mike. We got this.

The Science of Framing

While Mike is lifting, let's look at the geometry. There are generally two ways to frame a person:

1. The Architectural Approach (0° Tilt)
You set the camera exactly horizontal.
The Advantage: Vertical lines in the background remain perfectly straight.
The Problem: To place eyes in the top third, you have to adjust camera height based on distance. Worse, if you lean or go forward towards the camera (while the camera is lower than your eyes), your eyes will rise in the frame.
2. The "Constant Eye Level" Approach (The Solution)
This is what the "Apply Solution" button does. We set the camera lens height ($H$) exactly to the subject's eye height ($h$).

The Math: The angle $\alpha$ from the lens to the eye is calculated by arctan((h - H) / d). If $H = h$, the numerator is 0, so the angle is always $0^\circ$.
This means the eyes are always on the "Optical Horizon". To place them on the upper third line, we simply tilt the camera down by a fixed angle. Now, no matter if Mike stands 1 meter or 10 meters away, his eyes travel along the optical axis and stay "glued" to that specific line.

This technique is perfect for dynamic YouTubers who move forward and backward a lot to keep retention high. Your framing remains stable. While tilting introduces slight vertical convergence in the background, this is usually negligible for talking head shots compared to the benefit of consistent eye contact.

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